Our existing engine, WildFire, has been engineered from the very beginning to be as cross-platform as possible. Why does it matter to you? It means that unlike other development companies, we don't have to develop three separate copies of the application at three times the cost, both in terms of time and money. Instead, we develop the application once, make small platform-specific tweaks, and viola, it's done! This not only gets the finished product to the market three times faster, but also provides significant cost savings to you.
When building a new application, we don't start completely from scratch - that would be highly inefficient. Instead, we rely on our existing cross-platform engine, WildFire. WildFire consists of two main parts - a full-featured interactive UI library and a complete 2D and 3D game engine. Not only are both of these highly versatile and adjustable, but they have been in continuous, multi-platform real-world use, testing, improvement and development since 2009. What does it mean to you? It means that the core foundation of your project has already been developed, well-tested and debugged - even before your project has been started!
This is another optional service that distinguishes us from the competition. We are the first company we know of to offer publishing your app in the upcoming Windows 8 Store. Why is this important? Remember how it was when the iPhone App Store was just getting started? There were very few apps, but many users, generating incredible exposure to those who made it to the store early (as well as, in many cases, incredible profits along the way). We offer you a unique chance to repeat history, but this time with Windows 8. Within the first year, Windows 8 will ship to quite literally hundreds of millions of customers, and all of them are within your reach with this option.
We should note that at the moment, all apps in the Windows 8 Release Preview are free, and cannot be charged for, although this will be an option when Windows 8 comes out. There two main benefits to being in Windows 8 Store early. Number one is exposure. This is practically guaranteed, since when it comes out, everyone will be checking out the Store, and it will be much easier to get noticed if you're in early on. The second option is profit - this is less certain, and depends on what the application purchase rates will be and how many applications will be in the Store from the beginning. However, there is a very good chance that profits generated early on will be notably higher than profits generated within a year.
As good as our engines, designs, and products are, the very core foundation that determines how good (or not) the project becomes is the people, and we've got them. Our development team has quite literally been through everything, starting with some of the very first Intel processors, through the launch of iPhone, iPad, and now approaching the launch of Windows 8. We've developed on Macs, Windows PCs, Linux boxes and pretty much all mobile devices Apple has produced up to now starting with iPhone 3G.
Everything we do must look beautiful, refined, clean and pleasing to the eye, without sacrificing any of its functionality. It's as simple as that - that's just who we are. This means that in any project we work on, we pay very close attention to even the slightest detail, sometimes going as far as looking at individual pixels to make sure the design looks as good as it possibly can.
At the same time, we consistently come up with beautiful and novel designs for everything from our products to the websites that represent them. What this means is that no matter what kind of an idea you have, we can wrap it in a beautiful package that will look and feel great to the user. Alternatively, if you already have a design in mind, we can implement it for you, and even suggest several possible directions for tweaks and changes if need be.
While, predictably, not every project released to the App Store succeeds, we've had more than out fair share of success stories. Ultraviolet Dawn, for instance, was featured on the front page of both iOS App Store and Mac OS X App Store, raking in over 56,000 downloads in a single day.
We don't use any outsourcing. Absolutely all of our design, planning, and development are all done locally in Toronto, Ontario, Canada, by developers who are only fed local organically grown food (true fact). This means that by hiring us, you're not only supporting sustainable local talent development, but you are also likely to get much higher-quality results - outsourced labour often tends to be less well-qualified, less interested in doing a good job, and less reliable in general (there's a reason it's cheaper).
While we could compete on price and be an equivalent of Lada, known for making dirt-cheap cars using 1950s technology with corresponding quality, for us, it just doesn't feel good to do a cheap, low-quality job when we know we could do much, much better. This is why it's good to think of us more along the lines of BMW or Mercedes - we like to build cutting-edge, high-quality, well-designed products, and although they tend to cost a bit more than the absolute low-end products, you'll be getting significantly more than you pay for. These are not just empty words - with the standards and expectations set extremely high by the intense competition in the App Store, even a minor difference in quality can make or break the product.